DaBooda HGE Wrapper for FreeBasicv1.0 (New)

HGE stands for Haaf’s Gaming Engine, and for those that don’t already know, it’s a 2D gaming engine that uses hardware 3D graphics. This allows for very fast graphics with 3D techniques such as Alpha-Blending, Rotation, and Scaling.
I have decided to create a wrapper of my own of HGE for FreeBasic. This wrappper keeps the style more in tune with HGE in C++ for it encompasses all the objects within classes, this way the coding style is similiar to it’s C++ counterpart. The reason for this is for developers to easily translate from the documentation straight into FreeBasic code without any extra calls or having to remember numerous function calls.
You can download this wrapper and find more information on it here.

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